Bastion of Twilight
Halfus Wyrmbreaker and Drakes
- Drakes and their abilities:
- Storm Rider
- Nether Scion
- Slate Dragon
- Time Warden
- Halfus Wyrmbreaker
- Whirlwind: pop cooldowns!
Valiona and Theralion
- Phase 1 (Valiona on ground)
- Valiona
- Blackout: stack up at tail, someone Cleanse the debuff when ready
- Devouring Flames: breath damage, keep an eye what direction she’s facing, step to her back
- Theralion
- Phase 2 (Theralion on ground)
- Theralion
- stand with mele/tank, ranged should spread out
- Engulfing Magic: any damage or healing you do will damage those around you. Either:
- stand still and do nothing
- run out away from everyone, then resume heals/dps
- Fabulous Flames (void zones): targets a ranged player (must be enough ranged)
- Valiona
- Twilight Meteorite: targets random ranged player, marked with a V chevron, must stack to split damage
- Deep Breath down the room: “move to side” or “middle”
- Links
Ascendant Council
- Each phase ends when one of the ascendants reaches 25% health. EM has the combined health of all 4, so you want to equally bring them down to 25%
Feludius (water)
- ranged dps
- Hydro Lance: must be interrupted
- Water Bomb: randomly around the room, if hit, you get Waterlogged and must remove it ASAP by walking through the fire trail left by Ignacius
- Heart of Ice: someone occasionally targeted: run to mele pile (attacking Ignacius), giving them a damage boost, then a designated healer should dispel
- Glaciate: RUN AWAY! Get rid of Waterlogged!
Ignacius (fire)
- mele dps
- Flame Torrent: channeled, tank use CDs
- Inferno Leap & Inferno Rush: leaps to target, then charges back to tank leaving a trail of fire
- Burning Blood: someone occasionally targeted: run to ranged pile (people attacking Feludius), giving them a damage boost, then a designated healer should dispel
- Aegis of Flame & Rising Flames: all dps switch to burn down shield ASAP, then interrupt Rising Flames massive AoE ticking
Arion (air)
Terrastra (earth)
Elementium Monstrosity
- Cryogenic Aura: patches of ice under him, must get him out
- Lava Seed: avoid these flare-like valls around the room
- Gravity Crush: traps people, doing 96% of their health, plus fall damage, must heal
- Electric Instability: chain lightning-like spell, gets worse over time, soft enrage timer
Links
Cho’gall
- Corruption of the Old God
- Phase 1
- Conversion (mind control)
- Worshipping: Twisted Devotion every 3sec, 10% increased dmg per stack, all 3 must be interrupted
- Fury of Cho’gall: tank swap mech
- Flame’s Orders - tank!
- mele swings gain 20k fire damage, patches of fire around the room, get out
- Shadow’s Orders - raid!
- mele swings do raid damage
- Pulsing Shadows - use Raid cooldowns!
- Summon Corrupting Adherents (adds)
- offtank should grab and put next to boss, at 15%, drag to back of room away from raid, leap of faith the tank back, don’t be near when killed
- Corrupting Crash, like Shadow crash
- Depravity: 20k raid dmg, corruption, must be interrupted 1.5sec cast
- Sprayed Corrupted: cone, applies Corruption
- Fester Blood: 30sec after add was spawned
- Festering Blood, massive raid damage
- 5 Blood of the Old God adds, must be killed before killing raid, snarable
- Phase 2 (25% health)
Links