Blackwing Descent
Magmaw
- Phase 1:
- Tank on one side, DPS on other. One ranged kite adds spawned from Pillars
- Pillar of Flame: 2-3sec cast, GET OUT. 30sec CD
- Mangle: massive damage on the tank. dps must hop on and chain him down
- Steam on ground: move off and to other side of room
- Phase 2: Magma slumps forward
- players do double damage
- healers: regen mana, mele to regen mana, Divine Plea, Arcane Torrent, etc
- Links:
Omnitron Defense System
- Magmatron (fire): AoE fire damage
- STAY BEHIND
- Flamethrower: get out of cone; if targeted, STAY PUT, everyone else will move
- Toxitron (nature/poison)
- Poison Protocol: 9sec channel: 3 slow slimes, leave void zones after contacting target, ranged get em
- Chemical Bomb: increases damage taken by 50%: kite boss into clouds, players get out
- Arcanotron (arcane)
- Arcane Annihilators: must interrupt
- Power Generator: dmg +50%, increases mana regen. move boss out of this. healers should stand in it
- he has some buff that boosts his damage that must be Dispelled, Stolen, or Purged off
- Electron (nature/lightning)
- chain lightning: stay > 8yds apart
- stay > 15yds away from players targeted with Lightning Conductor; if you have, move out
- Links:
Mini drake bosses
- Maimgor
- Ivoroc
- If you get Curse of Mending, DON’T DPS HIM!
- Pyrecraw
- stacking debuff, does increasing fire damage.
- should tank by corner, so tanks/healers can rotate out
Maloriak
- Arcane Storm (6sec channeled): someone must interrupt!
- Remedy: someone must dispel/purge/steal!
- Release Abberations: tank round em up until Green vial phase
- all adds must be kept away from boss
- Phase 1
- Red vial (group up!):
- Blue vial (ranged spread out!):
- Mele: Biting Chill: 6yd aoe damage debuff RUN OUT
- Ranged should stand > 6yds apart: Flash Freeze: tombs player and all nearby, break them out
- Green vial (adds!):
- Every 3rd vial is green
- Debilitating slime: increases everyone’s (incl. boss and adds) dmg taken
- Phase 2 (25%?)
- Prime Subjects are released: tank pick up quickly, they will Fixate on their current target after a few seconds. If Fixated, move away from the boss
- face him towards wall, slowly kite, ensure no one is behind the tank
- Acid Nova: small DoT which can be healed through
- Absolute Zero: spawns exploding orbs you need to move away from
Atramedes
- Beacon and TomTomPing the guy outside doing gongs
- Devastation: instadeath because player has reached 100 sound and become Noisy!
- Ground phase:
- Searing Flame: horrible AoE, assign someone to interrupt by hitting a gong
- Modulation: unavoidable AoE, 40k damage and applies 7 sound
- Sonar Pulse: discs you must dodge, or gain 7 sound
- Sonic Breath: flame breath, cast on player with highest sound, kite to the RIGHT
- Air phase:
- YOU MUST BE RUNNING as the phase begins to increase chance to get away from Flame Breath
- Roaring Flame Breath: cast on player with highest sound, must kite and get gonged before it hits you
- Roaring Flame: cleansable debuff you get for walking through the flames on the ground
- ranged bunch up and stand perpendicular
- Move to RIGHT if you get Sonic Breath, LEFT otherwise. Move back into perpendicular position after.
- Dodge Sonic Discs
- Air phase: kite Roaring Flame, call out for a gong when it gets close
Links
Chimaeron
- Vuhdo setup: Panels -> Text, Show HP, Remaining
- Finkle’s Mixture from Bile-O-Tron: if above 10k health, no attack will kill you
- Caustic Slime
- stay 6yds apart
- you only have 4.5 seconds before the next Caustic Slime, so use your fast, direct heals (FoL) if needed, or HL
- Break: debuff placed on current tank, +25% dmg/stack, -15% healing/stack, max 4 stacks
- Double Attack: strikes twice on next mele attack. offtank must taunt to absorb this and therefore be at full health
- Tanks need to figure out/coordinate Break and Double Attack
- The Double Attack tank must be topped off after each Double Attack.
- Massacre (4sec cast): everyone to 1hp
- you have 15sec to bring everyone up
- Feud
- Finkle’s Mixture drops off
- As soon as Feud starts, stack up and AoE heal
- At 22%:
- Lay on Hands Blood (not Kat, due to Forbearance)
- At 21%: no more healing: Mortality
Links
Nefarian
/focus Nef
- Vuhdo frames: health remaining
- tomtomping on Kats
- Beacon Blood the whole fight
- Every 10% Nef drops, he does Electrocute: 100k nature dmg to raid: use cooldowns!
- Phase 1:
- Face Onyxia away, alternate away for Electric Discharge (her sides glow), sideways for Tail Swipe
- take Ony down to 20%, then nef down 70-80% (2 crackles), then kill ony
- have raid topped off before 90% and 80% for Nef’s Electrocutes
- must be > 60yds of each other
- Phase 2 (Ony killed)
- room fills with lava, get on 1 of 3 pillars, 1 interrupter on each, 1 healer on each
- swim up to surface slightly away from pillar, then jump onto it
- mob up there, does Blast Nova, 12sec CD, must be interrupted
- Nef: Shadowflame Barrage: 25k shadowfire dmg on 3 people
- don’t dps Nef and trigger Electrocute!
- Phase 3
- Nef must be facing away from Skeletonadds
- Offtank kites skeletonadds, dodging Nef’s Shadowblazes
- watch out for fire!
- Links
Links