Halls of Origination
- “kill the big guy in any encounter first”
Temple Guardian Anhuur
Earthrager Ptah
Anraphet
- http://www.wowhead.com/npc=39788
- fight 4 different elemental bosses to get to him: tank and spank, stay out of bad
- Flame Warden: don’t stand in mele
- Water warden: break people out of bubbles
- run out quickly on Alpha Beams cast on random players
- Crumbling Ruin on tank (others too?)
- Omega Stance: 40k damage on entire stunned party
- pop cooldowns before to survive
Isiset
- http://www.wowhead.com/npc=39587
- Supernova: just like Eadric the Pure, look away
- at 60% and 30%, she splits into adds
- whichever add you kill first, Isiset will lose its ability when she reappears
- Astral Rain (usu. kill first) and Veil of the Sky (kill first if caster heavy)
Ammunae
- http://www.wowhead.com/npc=39731
- kill seed pods he spawns, they heal him and spawn an add if left alone
- randomly casts Consume Life Energy, raises player, strangles, suck it up and heal through
- eventually casts Rampant Growth
- 27,000 damage to everyone, spawns adds from any living seed pod
- kill Seed Pods, heal through Consume Life Energy, make sure everyone is above 27k health always
Setesh
- not really tankable
- casts Chaos Bolt at random players
- every 30sec, void portal opens, 2 types of adds:
- H: portals to dps down?
Rajh
- lots of fire damage
- Inferno Leap on random targets, heal through it
- spread out so he can’t hit more than one at a time
- Orb of the Sun on random player, heal through it
- Solar Winds: adds roam the room, avoid them–fire damage + knockback
- Blessing of the Sun: increases dps
Links