Zul'Gurub
Venoxis trash
- cauldron gives buff to reduce damage taken by 90%
- Toxic Link: if linked, run away from other linked player!
- Breath of Hethiss: frontal cone AoE. Pull these adds back to the nature resistance cauldron
High Priest Venoxis (“snake boss”)
- Toxic Link: if linked, run away from other linked player!
- maze of poison lines on the ground
- channels three beams that will chase people
- Cross a poison line if needed instead of swallowing a beam
- Breath of Hethiss: frontal cone AoE.
Mandokir trash
- avoid a series of rocks being rolled downhill
- associated cauldron (frost) gives you a buff that freezes mobs once they’re hit
- Juggernaut has whirlwind, run away!
Bloodlord Mandokir (“raptor boss”)
- Kill the raptor
- Devastating Slam: get out, spikes and a red glow on the ground
- Healers: Ignore the random deaths, stay out of Devastating Slam
Kilnara trash
- Crowd control the caster in pulls if possible
High Priestess Kilnara (“panther boss”)
- First 50%: Tank and spank. Last 50%: Calls in panther buddies.
- Interrupt Tears of Blood.
- Pull 2 packs of panthers during phase 1 and kill them to reduce the amount of panthers coming in the final phase.
- When they do engage you, AoE them down.
- get out of cave-ins (these will be telegraphed by rocks and dust on the ground)\
- she has some blood tidal wave ability, you want to be behind her
Zanzil trash
- another cauldron – fire – does AoE to everyone, including self. tank should do it
Zanzil (“cauldron boss”)
- Three phases (Fire, Ice, Poison)
- Cloud phase: Entire environment covered in gas. Grab poison cauldron, become immune.
- Zombie troll phase: (tank only) Grab red cauldron. Gives your attacks additional AoE powers. Destroy zombies.
- Berserker phase: One big mob? Grab the Ice cauldron. Attacks gain freezing powers. Slows down Berserker and kills them quick.
Jin’Do the Godbreaker
- Beacon Yourself
- Real World
- Deadzone: looks like DK AMZ. step within it once you see Jin’Do start casting Shadows.
- Shadows of Hakkar: 3-second cast attack that deals a ton of shadow damage to Jin’Do’s immediate target and can chain to other players
- Stay within bubble until next bubble forms, at which time exit bubble. jump into next bubble right as he casts Shadows of Hakkar again
- Spirit World
- destroy chains by standing on then, then Gurubashi Spirits do Body Slam:](http://www.wowhead.com/spell=97198):) randomly picks a player
- Twisted Spirits: need to be killed before they overwhelm your group
- Shadow Spike: shadow crash, white circle spawns around where they’re going to hit
- http://us.battle.net/wow/en/forum/topic/2416119326