Arcane Sanctum
Tectus
- dps must down Berserker and Earthwarper adds
- Crystalline Barrage: aoe cloud targeted on a player; if targeted, run out/away to place it
- Earthen Pillar: LoS
- Boss splits into two Shards, then each Shard splits into 4 Motes
- Kill order: Tectus, Shard #1, Motes 1 to 4, Shard #2, Motes 5 to 8
Twin Ogrons: Pol and Phemos
- bosses gain haste when separated, so they must be kept close
- abilities should be staggered
- Pol
- @33 energy: Shield Charge: charges random player, damages and DoTs them and everyone in the path
- @66 energy: Interrupting Shout: silences, quit casting before it finishes
- @100 energy: Pulverize:
- 1: damages each player and anyone around them
- 2: 3 spikes fall from the ceiling dealing AOE damage to anyone below them
- 3: a massive spike falls in the center of the room dealing damage to everyone
- Phemos
- @33 energy: Whirlwind: tank should drag away
- @66 energy: Enfeebling Roar: stack up on tank to spread out the debuff
- @100 energy: Quake: AVOID blaze of fire from dropped weapons
Ko’ragh
- protected by a Nullification Barrier, must be magic damaged down
- gains Breaker’s Strength every 10 seconds
- suppression field on a random player
- Expel Magic: Arcane: targeted tank must run away from everyone quickly (OT picks up).
- Expel Magic: Fire: SPREAD OUT to minimize aoe effect placed on everyone else
- Expel Magic: Frost: MOVE AWAY from frost orb that damages everyone near
- Expel Magic: Shadow: healing debuff on all players, must be healed up to break it
- Once the Nullification Barrier has been broken, boss will leap to center of room
- Up to 5 players may enter the rune and gain a protective barrier, to use later to absorb falling Orbs
- these players will need extra healing
- Volatile Anomalies must be killed in the suppression field areas
- Overflowing Energy Orbs: fall from above. players with runes can soak
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